Wednesday, February 20, 2008

A Possible Explanation For Mass Effect's Faults

Mass Effect is a great game, but there are a few things which clearly make it less than it could have been and this has been bothing me since I completed it. The game was in development for a long time, the team didn't lack vision and they had enough money to throw around, so what went wrong? Why wasn't Mass Effect all it could have been?

An explanation for the shitty side quests, incomplete dialogue and general gaps in the RPG world could be seen as a lack of commitment from the developers, but they hyped the game so much that this explanation seems silly. That is until you Read Stories About Unhappy Employees and Bad Employment Practices. Then it all makes sence, Bioware is a bad place to work.

I have had a couple of jobs now working for particularly bad managers, they work long hours and are under a lot of stress so the people under them should feel that pressure too and they think they are getting the job done, but what they are really doing is dismantling the company culture and destroying any enthusiasm their employees might have about their work. Then for the employees their job turns from an opportunity to a black hole in their lives and in the end they will look back on their old job and be glad they it is all over.