Thursday, January 10, 2008

The Food and Drugs of Gamplay

Last Year at The Montreal International Games Summit, Jonathan Blow did a talk called Design Reboot where he talked about how we might enter a golden age of game design. He talks about how developers are conditioning players to expect predictable rewards thus turning them into reward junkies and that real rewards like a player achieving a personal goal in a game and deriving satisfaction from that, is being ignored because that is harder to architect.

His talk starts well-outside of current thinking, but he states all his points very well and then you will realise that all the best developers in the world have already been applying what he talks about.

I don't like being so cryptic with my writing, but if I cover what is in the talk. I will have written a very long post where I cover everything that is covered by his talk.

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