Now FilePlanet hasn't posted any EQ2 keys yet, but after trying to imagine EQ2 as work I can only guess that it has a terrible Treadmill Level-up system (i.e you spend the first few weeks of play killing white-rabbits before you have a high enough level to move onto red-rabbits).
Now the treadmill system is on one hand traditional, but because the developers want people to play the game for years, characters level-up very slowly and it takes seemingly forever. And so killing little white-rabbits all day just isn't fun for me.
Now in traditional RPG games there are several ways to level-up and these include:
- Killing stuff
- Completing a quest
- Doing the same task repeatedly
- Exploring a new area or making a discovery
If we eliminated all of those except experience gained through completing story driven quests I think that would largely solve the treadmill problem.
And I think The Matrix Online uses this idea, but I don't know (and yes I have been on the beta for three days now, but I Can't Say Anything) so it will be interesting to really play a game that uses that-kind of idea because the story would develop as your character does (that's if it's an MMO that even has a story).