As a practical side to the module we have been instructed to use a free 3D graphics program called POV-Ray. POV-Ray is different to other 3D design tools because it doesn't have a graphical designer, instead the user has to programmatically generate objects. The advantage to this is that the designer can create objects that are based on mathematical principals like These or These. And I myself have found being able to design one object and then generate thousands of duplicates in under eight lines of code to be very useful.
Anyway the limits of my skill doesn't extend much further than this:
#include "colors.inc"Which when rendered looks like this image below:
#include "textures.inc"
#include "stones1.inc"
camera {
location <10, 5, 10>
look_at <0, 3, 0>
}
light_source { <10, 8, 3> color White*2 shadowless
spotlight
radius 40
tightness 5
point_at <0, 3, 0>
}
plane { <0, 1, 0>,0
pigment {
checker color Black, color White
}
}
box {
<-1.7, 0, 1.7>,
<1.7, 0.5, -1.7>
pigment {Gray}
texture { T_Grnt16 }
}
box {
<-1.2, 0, 1.2>,
< 1.2, 0.5, -1.2>
pigment {Grey}
texture { T_Grnt16 }
translate <0,0.5, 0>
}
cone {
<0, 1, 0>, 1
<0, 5, 0>, 1.0
pigment {Gray}
texture { T_Grnt16 }
}
sphere{
<0,6,0>,1
pigment {Pink}
}
The assignment I am expected to produce for my practical is This. I know POV-Ray is capable of doing Very Nice 3D Work, but I don't think I am going to be able to do the picture justice. Still my limited skill should get me a pass at least.